The Soldat Dedicated Server 2.6.4d for Soldat 1.5.0d is now ready to rock. Most of the important changes are fixes for exploits, and some annoying server bugs. This binary will only work for the upcoming Soldat 1.5.0d Release Candidate, you will still need to update to the 2.6.4 final once the Release Candidate becomes the official current game version.
During this Release Candidate phase of beta testing, I am hoping to see quite afew 2.6.4d servers running. I will be running two regular CTF beta servers on Europe and America. You can find download links for soldatserver264d and serverpatch263-264d at the end of this post. Here is the changelog:
////// 2.6.3 -> 2.6.4 //////
{fixed bugs}
- Fixed /gmute not working for rejoining players
- Fixed StatGun Cheat false detections
- Fixed Server Admin’s not being kicked for BattlEye Violations
- Fixed all known server crash/flood exploits (Demo, join spam, cipher etc)
- Fixed Corrupt Weapon Mod bug
- Fixed RM servers using default Realistic Weapon Mod appearing as Custom
- Fixed CTF Maps: ctf_Nuubia, ctf_Laos, ctf_Division, ctf_Dropdown2, ctf_Voland, ctf_Viet, ctf_B2b, ctf_Snakebite, ctf_Kampf, ctf_Maya, ctf_Run
{added features}
- Soldat 1.5.0 Dedicated Server
- Afew Script Core changes, see change log at http://enesce.com/help/
(A new website is available for all script authors/users to upload scripts, http://soldatcentral.com)
- Modified Global Muted players can no longer cast vote kicks (Leaving nasty messages)
- Modified Global Muted players can’t change name (The name they had when muted will be restored upon rejoining)
- Added detection for Request Game flooding (Attacker IP will be firewalled for 1 minute)
- Added option in Server.ini to Enable/Disable Radio (Radio=1)
- Added joining the server using the Admin Password will grant temporary ingame admin. Will not bypass bans or max players.
- Nickame Registration (NR-Service) has been removed.
- Modified Soldat.ini loading routine. Any values not found will now use a default value instead of resetting all values.
- Added CTF Maps: ctf_Blade, ctf_Hormone, ctf_IceBeam, ctf_MFM2, ctf_Raspberry, ctf_Rotten, ctf_X, ctf_Guardian
- Added DM Maps: Aero, CrackedBoot, Unlim
- Added INF Maps: inf_Biologic, inf_Rise, inf_Rescue
- Added HTF Maps: htf_Niall, htf_Star, htf_Vortex
Both download zips contain the new 1.5.0 Map list and Weapon Mods, so consider this as an early preview. [download id="4"]


“- Added detection for Request Game flooding (Attacker IP will be firewalled for 1 minute)”
Does this mean the attacker’s packets will just be ignored by the server? You need administrator rights to firewall someone using as example iptables, so I think real “firewalling” is not possible in this case, not every server is running with admin permissions.
kinda disapointed of new maps…
The serverscript file that comes with the server needs a quick fix to work on unix computers. It appears that it was written in windows so run dos2unix on it or it freaks out.
Eh sorry for flood, i can’t edit my posts.
NR-Service has been removed but there is already option for NR in server.ini file.
NR-Service=0
NR-OnlyAllowRegistered=0
Also, Scripting is disabled defaultly in server.ini
I think you forgot to enable that.
It gives error when there isn’t any script.
http://i39.tinypic.com/zt7pyq.png
“- Modified Global Muted players can no longer cast vote kicks (Leaving nasty messages)
- Modified Global Muted players can’t change name (The name they had when muted will be restored upon rejoining)”
woah nice features =)
“- Added detection for Request Game flooding (Attacker IP will be firewalled for 1 minute)”
How this can be auto ? Any more settings we have to apply ?
Its called Requests Per Second.
wewt! More infiltration maps! :D
Oh MAN it’s happening!