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	<title>Comments on: Script Core v3 Changelog</title>
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	<link>http://enesce.com/370/soldat/script-core-v3-changelog/</link>
	<description>Official Website</description>
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	<item>
		<title>By: Hacktank</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-344</link>
		<dc:creator>Hacktank</dc:creator>
		<pubDate>Tue, 10 Nov 2009 06:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-344</guid>
		<description>Keep up the good work Ec. Cant wait for this update, many new and quite usefull fetures. But a few questions tho:

1-) Does the &#039;weapon&#039; paramater in onplayerkill and onplayerdamage give the weapon or bullettype, and what happens if it is a bullet made by createbullet that kills/does damage?

2-) What exactly can setplayerstat do?

3-) drawadvtext is awsome but as you said it only allows you to draw soldat-default images, will support for the sparcly mentioned &#039;packages&#039; be added?

Mouth is already watering :D.</description>
		<content:encoded><![CDATA[<p>Keep up the good work Ec. Cant wait for this update, many new and quite usefull fetures. But a few questions tho:</p>
<p>1-) Does the &#8216;weapon&#8217; paramater in onplayerkill and onplayerdamage give the weapon or bullettype, and what happens if it is a bullet made by createbullet that kills/does damage?</p>
<p>2-) What exactly can setplayerstat do?</p>
<p>3-) drawadvtext is awsome but as you said it only allows you to draw soldat-default images, will support for the sparcly mentioned &#8216;packages&#8217; be added?</p>
<p>Mouth is already watering :D.</p>
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	<item>
		<title>By: Curt</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-338</link>
		<dc:creator>Curt</dc:creator>
		<pubDate>Sun, 08 Nov 2009 20:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-338</guid>
		<description>A fairly useless suggestion: Ability to fetch the compilation time for a given script or current script. No I do not actually expect this to be implemented :P</description>
		<content:encoded><![CDATA[<p>A fairly useless suggestion: Ability to fetch the compilation time for a given script or current script. No I do not actually expect this to be implemented :P</p>
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		<title>By: xurich</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-324</link>
		<dc:creator>xurich</dc:creator>
		<pubDate>Thu, 05 Nov 2009 10:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-324</guid>
		<description>Beautiful changes.</description>
		<content:encoded><![CDATA[<p>Beautiful changes.</p>
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		<title>By: VirtualTT</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-317</link>
		<dc:creator>VirtualTT</dc:creator>
		<pubDate>Wed, 04 Nov 2009 09:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-317</guid>
		<description>It&#039;s really glad to see that preprocessing is going to be available in the next script core version, definitely will make debugging of the scripts easier.
It would be nice to see support for standard delphi global keywords
Unit unit_name;
Interface
Implementation
So the syntax checker will con complain about them. It will allow normal use of Lazarus IDE for scripts creation with all it&#039;s features, such as syntax highlight, syntax checking, autocompletion, code auto styling etc. It&#039;s possible right now, but the necessity to comment/uncomment those keywords all the time is annoying as hell...</description>
		<content:encoded><![CDATA[<p>It&#8217;s really glad to see that preprocessing is going to be available in the next script core version, definitely will make debugging of the scripts easier.<br />
It would be nice to see support for standard delphi global keywords<br />
Unit unit_name;<br />
Interface<br />
Implementation<br />
So the syntax checker will con complain about them. It will allow normal use of Lazarus IDE for scripts creation with all it&#8217;s features, such as syntax highlight, syntax checking, autocompletion, code auto styling etc. It&#8217;s possible right now, but the necessity to comment/uncomment those keywords all the time is annoying as hell&#8230;</p>
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		<title>By: Pavliko</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-307</link>
		<dc:creator>Pavliko</dc:creator>
		<pubDate>Mon, 02 Nov 2009 15:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-307</guid>
		<description>Lies! even the noob and the spammy posts helps..
Don&#039;t you get this good feeling when some retarded polish 12 yo say that this is nice!?!?!</description>
		<content:encoded><![CDATA[<p>Lies! even the noob and the spammy posts helps..<br />
Don&#8217;t you get this good feeling when some retarded polish 12 yo say that this is nice!?!?!</p>
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	<item>
		<title>By: EnEsCe</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-306</link>
		<dc:creator>EnEsCe</dc:creator>
		<pubDate>Sun, 01 Nov 2009 08:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-306</guid>
		<description>It&#039;s not the same kind of text drawing the current DrawText uses. DrawText uses the &quot;big text&quot; messages, whereas the text drawn by this new function is using all fonts, such as console, score board, etc. So both text forms cant be merged into DrawText alone</description>
		<content:encoded><![CDATA[<p>It&#8217;s not the same kind of text drawing the current DrawText uses. DrawText uses the &#8220;big text&#8221; messages, whereas the text drawn by this new function is using all fonts, such as console, score board, etc. So both text forms cant be merged into DrawText alone</p>
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	<item>
		<title>By: Curt</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-305</link>
		<dc:creator>Curt</dc:creator>
		<pubDate>Sun, 01 Nov 2009 00:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-305</guid>
		<description>Forgot Delay in DrawTextWorld
procedure DrawTextWorld(Id: byte; X, Y: single; Text: string; Delay: integer; Colour: longint);</description>
		<content:encoded><![CDATA[<p>Forgot Delay in DrawTextWorld<br />
procedure DrawTextWorld(Id: byte; X, Y: single; Text: string; Delay: integer; Colour: longint);</p>
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	<item>
		<title>By: Curt</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-304</link>
		<dc:creator>Curt</dc:creator>
		<pubDate>Sun, 01 Nov 2009 00:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-304</guid>
		<description>Considering the description you gave, having separate functions:
procedure DrawText(Id: byte; X, Y: cardinal; Text: string; Delay: integer; Colour: longint);
procedure DrawTextWorld(Id: byte; X, Y: single; Text: string; Colour: longint);
procedure DrawImage(...);
procedure DrawImageWorld(...);
or something similar to that
(Initially I was thinking &quot;Draw(Text&#124;Image)(World&#124;Screen)&quot; but then I relized DrawTextScreen == DrawText, so I just removed the word &quot;Screen&quot;
Plus the &quot;BigTextID: Byte&quot; which I left out should be in there.
Or you could do a boolean which when true, Text is actually a filename for the image, otherwise is used as text (or vice-versa).
I suggest having Delay, if 0, will stay there forever until either overridden (or map change for world)
And I just realized I forgot about the F1 menu - maybe Draw(Text&#124;Image)ScoreMenu(...);</description>
		<content:encoded><![CDATA[<p>Considering the description you gave, having separate functions:<br />
procedure DrawText(Id: byte; X, Y: cardinal; Text: string; Delay: integer; Colour: longint);<br />
procedure DrawTextWorld(Id: byte; X, Y: single; Text: string; Colour: longint);<br />
procedure DrawImage(&#8230;);<br />
procedure DrawImageWorld(&#8230;);<br />
or something similar to that<br />
(Initially I was thinking &#8220;Draw(Text|Image)(World|Screen)&#8221; but then I relized DrawTextScreen == DrawText, so I just removed the word &#8220;Screen&#8221;<br />
Plus the &#8220;BigTextID: Byte&#8221; which I left out should be in there.<br />
Or you could do a boolean which when true, Text is actually a filename for the image, otherwise is used as text (or vice-versa).<br />
I suggest having Delay, if 0, will stay there forever until either overridden (or map change for world)<br />
And I just realized I forgot about the F1 menu &#8211; maybe Draw(Text|Image)ScoreMenu(&#8230;);</p>
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	</item>
	<item>
		<title>By: EnEsCe</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-303</link>
		<dc:creator>EnEsCe</dc:creator>
		<pubDate>Sat, 31 Oct 2009 22:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-303</guid>
		<description>Nope, because I am still changing it around. I might split it into two functions. The name DrawAdvText seems a bit annoying to type, which can be bothersome when coding.</description>
		<content:encoded><![CDATA[<p>Nope, because I am still changing it around. I might split it into two functions. The name DrawAdvText seems a bit annoying to type, which can be bothersome when coding.</p>
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	<item>
		<title>By: xmRipper</title>
		<link>http://enesce.com/370/soldat/script-core-v3-changelog/comment-page-1/#comment-302</link>
		<dc:creator>xmRipper</dc:creator>
		<pubDate>Sat, 31 Oct 2009 16:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://enesce.com/?p=370#comment-302</guid>
		<description>EnEsCe, can you post the usage string of DrawAdvText function?
Like &quot;function DrawAdvText(blabla: string, blabla: byte ... ): something;&quot;</description>
		<content:encoded><![CDATA[<p>EnEsCe, can you post the usage string of DrawAdvText function?<br />
Like &#8220;function DrawAdvText(blabla: string, blabla: byte &#8230; ): something;&#8221;</p>
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